Which is fair enough, except for the fact that the more a Really Good Game is copied, the more the essence of the game - the stuff that made it Really Good in the first place - gets distilled and eventually lost as developers attempt to think of new ways to rework the genre without being accused of too much unoriginality. ![]() They inevitably sell loads of copies, earn their publishers bundles of money, and inspire other publishers to follow their lead in a bid to cash-in on their success. ![]() There's a big problem with Really Good Games, and it boils down to this.
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